

You’ll quickly realize, however, that you don’t put out nearly enough raw damage to wipe out everything in time. The fact your first squad includes a biped mech that punches, a tank, and a mobile artillery cannon supports this notion. A few mistakes will put you in dire straits.Īt first blush you might think that, like in Advance Wars, strategy revolves around maneuvering your mechs to avoid damage while blasting down the enemy with superior firepower.

With only five out of seven total power on the grid at the start, the stakes are very high from the get-go. Buildings have a low chance to resist damage, but generally one hit is all it takes to knock each one over, either from the Vek themselves, or from the collateral damage of tossing each other around like you’re in King of Monsters. You can complete any given level simply by outlasting them, but every time a building is destroyed, you lose one tick on the power grid meter at the top of the screen, which serves as an overall life meter for the run. The goal in each level is to survive the allotted handful of turns until the Vek retreat, while preventing them from destroying the planet. Into the Breach is a masterclass in elegant game design.
